Natural Procedural settlements
UNREAL, C++, PCG, Technical DesginThis project disrupts patterns in pcg by use of
Voronoi cells, something seen in
Turtle shell, Leaf cells, and dried mud. this was
paired with exploration into
what makes a location feel distinct and look like
it belongs in its environment.
This system has been designed with the intention of
being used as a purpose-built
one-per-playthrough world generation akin to games
like Dwarf fortress,
Minecraft, and Rimworld to name a few, in order to facilitate emergent
storytelling in an immersive way.
This project was a great challange and exploration
into the maths behind
Voronoi regions, Delauny triangulation, and
unreal's PCg framework