Christopher PAul

Game developer

IM a recent graduate of Computer games application development (bcshons) At Abertay with interest and experience in multiple disciplines in the industry including Technical design, gameplay programming, Producing, and Ux.

CV available HERE
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Natural Procedural settlements

UNREAL, C++, PCG, Technical DesginThis project disrupts patterns in pcg by use of Voronoi cells, something seen in
Turtle shell, Leaf cells, and dried mud. this was paired with exploration into
what makes a location feel distinct and look like it belongs in its environment.
This system has been designed with the intention of being used as a purpose-built
one-per-playthrough world generation akin to games like Dwarf fortress,
Minecraft, and Rimworld to name a few, in order to facilitate emergent
storytelling in an immersive way.

This project was a great challange and exploration into the maths behind
Voronoi regions, Delauny triangulation, and unreal's PCg framework 
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Caretaker of Maldearg

Unreal, Design, ProductionThis was a cross-discipline project facilitated by Abertay over the course of 3 months with mentorship from industry professionals acting as a client, it was showcased at the graduate show and open days and my personal roles included; producer, gameplay programming, and game design. Over the course I was responsible for client communication, planning deadlines, implementing mechanics, audio, and UI. This project gave me considerable experience working across different disciplines in a team of 9 and how to better manage and scope a project. This was also a great opportunity to gain experience in both UX and level design.Itch page

General Experince

I covered a wide range of topics and implemented projects primarily in C++. This included;

Graphics programming using OpenGL and HLSL

Audio implementation in Unreal & Wwise

Exploration of tools programming in a custom editor

A fuzzy inference AI and an image recognition model using Jupyter

Multiple game mechanics projects in Unreal and SFML

A networked game using Winsock

The curriculum also included extensive modules in mathematics and physics.